MEAM.Design - MEAM 101 - PLAY



Overview

As a team, you are going to design and fabricate a unique interactive game or toy.


Team formation
(in lab on Nov 10th)

The first step will be to select teams of three from within your lab section - you MUST work with different people than you did for the dissect project. Once you have found a group, place your names on the team page. From this point forward, your team number will take the following form: ab where a is your section (1, 2, or 3), and b is your team number within your section. You will use this two-digit number throughout the project.


Design Constraints

The interactive device must

have at least one moving/moveable part
use multiple materials and manufacturing techniques
be mostly manufactured by you
fit within a 12 in x 12 in x 12 in cube

Your design will be judged on it's creativity/novelty, your use of materials and methods (integrate all the tools that we’ve learned), craftsmanship (concentrate on the fit, finish, and build quality), documentation (create compelling supporting materials), and the overall experience of your whole package.


Portfolio

You should keep a dated team portfolio of your work on this assignment. As you move through the entire design process, including needfinding, understanding the constraints, observation, sketching ideas, brainstorming, modeling, creating, testing, evaluating, etc., keep track of your work.


Materials

You will have a lot of resources at your disposal:

Sheet goods - Place your orders here: MEAM Labs Sheet-Good Ordering.
Printed parts - Use the MakerFleet.
Fasteners - There is a large selection of fasteners in the GM lab from which you can pull what you need. ANSI fasteners are available from 2-56 up to 1/4-20, and various metric fasteners are available as well.
Ordering Parts - You can order anything you need (within reason, of course!) from www.mcmaster.com or www.amazon.com. To place an order, add your team's request to this this Google Form.


Pitch
(in lecture on Nov 16th)

You will have one minute to convince our entire class that your idea is a good one, that it is unique, and that you will be able to successfully accomplish the work. To do this, you should prepare a 3-slide-maximum presentation, save it as PDF file entitled 101-PLAY-PITCH-X (replace X with your team number), and submit it to Canvas.


Concept Review
(in lab on Nov 17th)

During your lab period, you will spend 10-15 minutes meeting with your section TA to go over the concept that you've chosen for your project. You should be prepared to showcase and explain the following:

Definition of requirements - what you must have, what you want to do, etc.
Brainstorming - documented process and results
Primary idea - details on what you want to create
Backup ideas - at least two backups in case your primary idea is rejected


Proof Review
(in lab on Nov 19th)

Going into more detail than was possible in the pitch, you need to prove to yourselves (and to the teaching staff) that you can successfully realize your idea. This will likely take the form of CAD models in concert with mock ups to demonstrate the more complicated or difficult aspects of your creation. You will spend 10-15 minutes with your section TA explaining what you have done, how it proves that you will be successful in the end, and discussing how you are going to complete the project given the three remaining weeks of the project.


Pre-flight Review
(in lab on Dec 1st)

You should have the project basically finished by this point, with only finishing touches remaining. Be ready to show the teaching staff what you've created, and be well prepared to explain how you are going to complete any unfinished portions.


Public Festival
(Dec 9th, 4-5PM, Levine Lobby)

This will be your opportunity to showcase your work to a wide audience!


Final Submission
(Dec 9th)

Submit your final SolidWorks assembly and portfolio to Canvas by the end of the week.


Good luck!